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Undead

Let me off this wild ride Mr. Bones

Max Units18
Play StyleSlow and Skelly

Special Rules

Undead Horde

If any enemy unit you just fought dies from a Scar or Plague Roll, they are raised and added to your warband as a Zombie. If this would take you past the maximum number of units for your warband (after completing your own Scar and Plague Rolls), the Zombie is not added to your warband.

Heroes

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCapSkill Ups
Necromancer614-181071100Leader, Necromantic Magic651[Link]
Plague Cultist614141810101100Spread Plague (Major)45-[Link]
Death Knight714141614131200Undead, Fear751[Link]
Reaper910--14132133Undead, Fear, Fixed Equipment (Scythe)851[Link]

Henchmen

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCap
Zombie613--16161100Undead, Fear, No Equipment20-
Skeleton71515-14161100Undead, Fear30-
Ghost613-1310131100Undead, Fear, No Equipment, Ethereal403
Bone Giant79-1314132333Undead, Fear, No Equipment, Large2001

Skills

Leader

Inherent

Allied units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.

Necromantic Magic

Spellcasting

This unit is capable of casting Arcane Magic. See the relevant spell list for a list of learnable spells. As an Arcane Caster, this unit has an innate 'Basic' spell that is always castable and is in addition to other spells learnt. It also only has a single weapon slot which must be a melee weapon and is unable to use armour or a shield.

Spread Plague (Major)

Inherent

If this unit Incapacitates or is Incapacitated by an enemy in Melee, that unit must make a Morale Check. If they fail it, they immediately contract the Plague. This unit is immune to the Plague.

Undead

Inherent

This unit may not Run, but may Engage as normal (ie. up to 1.5x of base Move). If this unit would be Stunned, it is instead counted as Dazed. This unit is immune to the Plague.

Fear

Inherent

This unit causes Fear.

Fixed Equipment (Scythe)

Inherent

This unit has fixed equipment that cannot be lost. The equipment modifers are included in the unit's stats and cost.

No Equipment

Inherent

This unit may not have any equipment, but does not suffer the penalties for fighting Unarmed.

Ethereal

Inherent

This unit may move through terrain and other units as if they weren't there, but may not ends its movement inside of terrain or other units. It must still make Out-of-Sight Rolls as normal and must move through terrain or units when Engaging if this will make the path to its target shorter. It may be intercepted by enemies as normal.

Large

Inherent

This unit may not be purchased at warband creation. It counts as two units for the purpose of Rout Checks. It may be targeted by ranged attacks even if they aren't the closest model to the shooter. This unit is immune to the Plague. It cannot Promote.

Equipment

Undead Equipment

Undead equipment for the unit types: Skeleton, Death Knight

Melee WeaponInjPrcMelEffectCostSlots
Dagger00021
Spear002Cannot be dual-wielded, but may be used with a shield.51
Sword / Axe03051
Hammer40051
Pike307102
Great Sword / Axe335102
Great Hammer705102
Shield000+4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcEffectCostSlots
Short Bow20"00Light51
Bow25"00101
ArmourDefCost
Light Armour110
Heavy Armour220

Cultist Equipment

Cultist equipment for the unit types: Necromancer, Plague Cultist

Melee WeaponInjPrcMelEffectCostSlots
Dagger00021
Spear / Staff002Cannot be dual-wielded, but may be used with a shield.51
Sword03051
Ranged WeaponRngInjPrcEffectCostSlots
Short Bow20"00Light51
Bow25"00101
ArmourDefCost
Light Armour110

Necromantic Magic

NameDifficultyDescription
Raise Dead7One allied Zombie or Skeleton that was Incapacitated after the end of your last turn immediately returns to the battle, no longer counting towards your Rout Threshold. Place the model within 5" of the Caster. The model cannot be placed such that it is Engaged with an enemy.
Soul Rend12Basic. Cast Attack. Target one unit you can see within 15" and perform a Cast Attack against them. If this spell Incapacitates the target, create a Zombie where it was Incapacitated. It is an ally to you and will count towards your Rout Threshold.
Control Dead10Choose a point within 5" of the caster. Any allied Zombies or Skeletons within 1.5" of that point may immediately move again up to their Move. If this moves them into base contact with an enemy unit, they count as Engaging. They take Agility Checks as normal.
Lifestealer18Choose a single unit within 5". The target suffers a Wound (no check required) and the caster gains an extra Wound for the duration of the battle. This may take the caster's Wounds above its maximum value. This spell does not affect Undead units.
Hex14Ongoing. Choose a single enemy within 10". The target has Disadvantage on all Checks it makes.

Promotion Table

Coming Soon!

Skill Table

UnitsMelRgdDefAgiMrlSkills
NecromancerXXX[Link]
Plague CultistXXX[Link]
Death KnightXXX[Link]
ReaperXX[Link]