Paladins
An order of paladins and others that seek to advance a holy agenda.
| Max Units | 15 |
|---|---|
| Play Style | Defensive |
Heroes
| Units | Mov | Mel | Rgd | Def | Agi | Mrl | Atk | Wnd | Inj | Prc | Skills | Cost | Cap | Skill Ups |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Justicar | 6 | 13 | 13 | 16 | 8 | 7 | 1 | 1 | 0 | 0 | Leader, Divine Magic | 95 | 1 | [Link] |
| Paladin | 6 | 13 | 14 | 16 | 10 | 10 | 1 | 1 | 0 | 0 | 50 | - | [Link] | |
| Cleric | 6 | 14 | 14 | 17 | 10 | 10 | 1 | 1 | 0 | 0 | Healer | 50 | 1 | [Link] |
| Standard Bearer | 6 | 7 | - | 17 | 10 | 7 | 1 | 1 | 3 | 0 | Holy Standard, Fixed Equipment (Holy Standard) | 55 | 1 | [Link] |
Henchmen
| Units | Mov | Mel | Rgd | Def | Agi | Mrl | Atk | Wnd | Inj | Prc | Skills | Cost | Cap |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Squire | 6 | 14 | 14 | 18 | 10 | 10 | 1 | 1 | 0 | 0 | 30 | - | |
| Initiate | 6 | 16 | 16 | 18 | 10 | 10 | 1 | 1 | 0 | 0 | 20 | - | |
| Monk | 7 | 14 | - | 18 | 8 | 10 | 2 | 1 | 2 | 0 | Ki Strike, No Equipment | 55 | 3 |
| Cavalier | 9 | 13 | - | 17 | 10 | 10 | 1 | 2 | 0 | 0 | Mounted | 50 | 2 |
Skills
Leader
Inherent
Allied units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.
Divine Magic
Spellcasting
This unit is capable of casting Divine Magic. See the relevant spell list for a list of learnable spells. As a Divine Caster, this unit has the usual three slots for weapons and can use armour and shields as normal.
Healer
Inherent
This unit can use the 'Heal' Divine Magic spell.
Holy Standard
Inherent
Allied units within 5" of this unit can roll Morale Checks with Advantage. Rout Checks cannot gain Advantage in this way.
Fixed Equipment (Holy Standard)
Inherent
This unit has fixed equipment that cannot be lost or changed. The equipment modifers are included in the unit's stats and cost.
Ki Strike
Inherent
When fighting Unarmed, targets roll their Defence Check with Disadvantage.
No Equipment
Inherent
This unit may not have any equipment, but does not suffer the penalties for fighting Unarmed.
Mounted
Inherent
This unit cannot use ladders or make Climb Checks. It gains +3 Mov and +1 Wnd, which are already reflected in its stat block.
Equipment
Paladins Equipment
Paladins equipment for the unit types: Justicar, Paladin, Cleric, Initiate, Squire
| Melee Weapon | Inj | Prc | Mel | Effect | Cost | Slots |
|---|---|---|---|---|---|---|
| Hammer | 4 | 0 | 0 | 5 | 1 | |
| Flail / Great Hammer | 7 | 0 | 5 | 10 | 2 | |
| Divine Hammer | 4 | 3 | 0 | Advantage against Undead. Only heroes can dual-wield. | 15 | 1 |
| Divine Great Hammer | 7 | 3 | 5 | Advantage against Undead. Only heroes can wield. | 30 | 2 |
| Sword | 0 | 3 | 0 | 5 | 1 | |
| Great Sword | 3 | 3 | 5 | 10 | 2 | |
| Shield | 0 | 0 | 0 | +4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon. | 5 | 1 |
| Ranged Weapon | Rng | Inj | Prc | Effect | Cost | Slots |
|---|---|---|---|---|---|---|
| Sling | 15" | 0 | 0 | Light | 5 | 1 |
| Armour | Def | Cost |
|---|---|---|
| Light Armour | 1 | 10 |
| Heavy Armour | 2 | 20 |
Cavalier Equipment
Cavalier equipment for the unit types: Cavalier
| Melee Weapon | Inj | Prc | Mel | Effect | Cost | Slots |
|---|---|---|---|---|---|---|
| Hammer | 4 | 0 | 0 | 5 | 1 | |
| Divine Hammer | 4 | 3 | 0 | Advantage against Undead. Only heroes can dual-wield. | 15 | 1 |
| Sword | 0 | 3 | 0 | 5 | 1 | |
| Pike | 3 | 0 | 7 | 10 | 2 | |
| Shield | 0 | 0 | 0 | +4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon. | 5 | 1 |
| Armour | Def | Cost |
|---|---|---|
| Light Armour | 1 | 10 |
| Heavy Armour | 2 | 20 |
Divine Magic
| Name | Difficulty | Description |
|---|---|---|
| Bless Weapon | 7 | Ongoing. The caster gains Advantage on all Melee Checks. |
| Divine Fervour | 12 | Reduce any Injury results against allies within 5" of the caster (including themselves) by 3 until the end of the turn. |
| Holy Smite | 15 | Make an Injury Roll against all enemies within 5". Add +2 to the Check if the enemy is Undead. |
| Heal | 5 | Any ally within 2" of the caster (including themselves) removes Dazed or Staggered and regains 1 Wound, up to their maximum. |
Promotion Table
Coming Soon!
Skill Table
| Units | Mel | Rgd | Def | Agi | Mrl | Skills |
|---|---|---|---|---|---|---|
| Justicar | X | X | X | [Link] | ||
| Paladin | X | X | X | [Link] | ||
| Cleric | X | X | [Link] | |||
| Standard Bearer | X | X | [Link] |