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Dwarves

These chonkers go bonkers.

Max Units12
Play StyleRough and Tough

Special Rules

Hard to Kill

Dwarves have a -2 to Injury rolls made against them (eg. an unmodified roll of 19 would count as a 17, Stunning rather than Incapaciating the Dwarf).

Ranged Shields

Dwarves may use any Ranged weapon with a Shield.

Heroes

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCapSkill Ups
Chieftain51212131451100Leader901[Link]
Engineer51313141471100Weaponsmith651[Link]
Armourer51314131471100Armoursmith651[Link]
Veteran5121414147110060-[Link]

Henchmen

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCap
Berserker51314141471100Berserker, Deathwish, Fear552
Youngling5151514147110030-
Miner5131414147110045-
Gunner51314141471100504

Skills

Leader

Inherent

Allied units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.

Weaponsmith

Inherent

If a warband starts a game with a unit with this Skill, all Ranged Weapons have their Range increased by 10", except for Pistols whose Range is incrased by 5". Blunderbuss range is unaffected.

Armoursmith

Inherent

If a warband contains a unit with this Skill, it gains the ability to purchase Mithril Armour.

Berserker

Inherent

At the end of the Engage Phase, if there is an enemy within Line-of-Sight and Engage range, this unit attempts to Engage the closest such unit.

Deathwish

Inherent

This unit cannot equip Armour, Shields, or Ranged Weapons.

Fear

Inherent

This unit causes Fear.

Equipment

Warrior Equipment

Warrior equipment for the unit types: Chieftain, Armourer, Veteran, Berserker, Miner, Youngling

Melee WeaponInjPrcMelEffectCostSlots
Dagger00021
Sword / Axe03051
Hammer40051
Great Sword / Axe335102
Great Hammer705102
Shield000+4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcEffectCostSlots
Pistol10"23Long Reload, Close Quarters, Dual-Wield, Blackpowder, Light151
ArmourDefCost
Light Armour110
Heavy Armour220
Mithril Armour (If warband has Armourer)340

Gunner Equipment

Gunner equipment for the unit types: Gunner, Engineer

Melee WeaponInjPrcMelEffectCostSlots
Dagger00021
Sword / Axe03051
Hammer40051
Shield000+4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcEffectCostSlots
Crossbow30"20Long Reload201
Pistol10"23Long Reload, Close Quarters, Dual-Wield, Blackpowder, Light151
Rifle30"23Long Reload, Blackpowder251
Blunderbuss5"-20Long Reload, Buckshot, Blackpowder301
ArmourDefCost
Light Armour110
Heavy Armour220

Promotion Table

Coming Soon!

Skill Table

UnitsMelRgdDefAgiMrlSkills
ChieftainXXXX[Link]
EngineerXX[Link]
ArmourerXX[Link]
VeteranXX[Link]