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Inquisitors

Magic never expects us.

Max Units12
Play StylePowerful heroes with minions

Special Rules

Incite the Mob

At the start of each game make a Morale Check once per hero. For each success, a Peasant temporarily joins your warband for this game only. These Peasants do not count towards the rout threshold when Incapacitated.

Heroes

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCapSkill Ups
Grand Inquisitor6131217871100Leader, Inquisitor851[Link]
Priest614-1810101100Divine Magic801[Link]
Inquisitor614141810101100Inquisitor55-[Link]
Doomsayer615151810101100The Rapture is Nigh, Inquisitor651[Link]

Henchmen

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCap
Fanatic613-1610101100Fear505
Zealot61616181010110020-
Peasant617--12161100Heed the Scripture, Fixed Equipment (Farm Tools)-See Incite the Mob skill
Hound814-188161100Animal, Pack Tactics205

Skills

Leader

Inherent

Allied units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.

Inquisitor

Inherent

This unit gets a +2 Pierce modifier against all enemy heroes for melee attacks.

Divine Magic

Spellcasting

This unit is capable of casting Divine Magic. See the relevant spell list for a list of learnable spells. As a Divine Caster, this unit has the usual three slots for weapons and can use armour and shields as normal.

The Rapture is Nigh

Inherent

This unit counts as two heroes for the purposes of the 'Incite the Mob' special rule.

Fear

Inherent

This unit causes Fear.

Heed the Scripture

Inherent

This unit can use the morale of the Doomsayer if they are within 5" of it.

Fixed Equipment (Farm Tools)

Inherent

This unit has fixed equipment that cannot be lost or changed. The equipment modifers are included in the unit's stats and cost.

Animal

Inherent

This unit cannot Promote, use ladders (except by making a full Climb Check), pick up Treasure, or use equipment (but is not penalised for fighting Unarmed).

Pack Tactics

Inherent

If this unit attacks an enemy that is also in base contact with an ally that also has Pack Tactics, this unit has advantage on the attack.

Equipment

Inquisitors Equipment

Inquisitors equipment for the unit types: Grand Inquisitor, Inquisitor, Doomsayer

Melee WeaponInjPrcMelEffectCostSlots
Dagger00021
Hammer40051
Sword / Axe03051
Torch000This unit has Advantage on Out-Of-Sight Rolls when attempting to Engage.101
Great Hammer705102
Great Sword / Axe335102
Pike307102
Ranged WeaponRngInjPrcEffectCostSlots
Crossbow30"20Long Reload201
Hand Crossbow10"20Long Reload, Close Quarters, Dual-Wield, Light151
Pistol10"23Long Reload, Close Quarters, Dual-Wield, Blackpowder, Light151
Rifle30"23Long Reload, Blackpowder251
ArmourDefCost
Light Armour110
Heavy Armour220

Priest Equipment

Priest equipment for the unit types: Priest

Melee WeaponInjPrcMelEffectCostSlots
Hammer40051
Flail / Great Hammer705102
Shield000+4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
ArmourDefCost
Light Armour110
Heavy Armour220

Fanatics Equipment

Fanatics equipment for the unit types: Fanatic

Melee WeaponInjPrcMelEffectCostSlots
Great Sword / Axe335102
Flail705102
Pike307102

Zealots Equipment

Zealots equipment for the unit types: Zealot

Melee WeaponInjPrcMelEffectCostSlots
Dagger00021
Hammer / Club40051
Sword / Axe03051
Spear002Cannot be dual-wielded, but may be used with a shield.51
Torch000This unit has Advantage on Out-Of-Sight Rolls when attempting to Engage.101
Shield000+4 Def. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcEffectCostSlots
Crossbow30"20Long Reload201
ArmourDefCost
Light Armour110

Divine Magic

NameDifficultyDescription
Bless Weapon7Ongoing. The caster gains Advantage on all Melee Checks.
Divine Fervour12Reduce any Injury results against allies within 5" of the caster (including themselves) by 3 until the end of the turn.
Holy Smite15Make an Injury Roll against all enemies within 5". Add +2 to the Check if the enemy is Undead.
Heal5Any ally within 2" of the caster (including themselves) removes Dazed or Staggered and regains 1 Wound, up to their maximum.

Promotion Table

Coming Soon!

Skill Table

UnitsMelRgdDefAgiMrlSkills
Grand InquisitorXXXXX[Link]
PriestXX[Link]
InquisitorXX[Link]
DoomsayerXXX[Link]