Skip to main content

Sellswords

Max Units15
Complexity★☆☆
Rout Threshold6
Play StyleBalanced

Heroes​

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCapSkill Ups
Captain9121217881100Leader751[Link]
Champion91314181010110040-[Link]
Sniper91413181010110045-[Link]
Knight1113-171010110045-[Link]

Henchmen​

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCap
Infantry91414181010110030-
Marksman91414181010110035-
Man-at-Arms91414181010112235-
Defender914-181010110035-

Skills​

Leader​

Inherent

Allied, non-animal units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.

Equipment​

Hero Equipment​

Hero equipment for the unit types: Captain, Champion

Melee WeaponMelInjPrcSpecial RulesCostSlots
Dagger00021
Hammer04051
Sword / Axe00351
Spear200Cannot be dual-wielded, but may be used with a shield.51
Great Hammer470102
Great Sword / Axe433102
Pike630102
Shield000+4 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcSpecial RulesCostSlots
Short Bow20"00Light51
Bow25"00101
Crossbow30"20Long Reload201
Pistol10"23Long Reload, Close Quarters, Dual-Wield, Blackpowder, Light151
ArmourDefCost
Light Armour110
Heavy Armour220

Infantry Equipment​

Infantry equipment for the unit types: Infantry, Man-at-Arms

Melee WeaponMelInjPrcSpecial RulesCostSlots
Dagger00021
Hammer04051
Sword / Axe00351
Spear200Cannot be dual-wielded, but may be used with a shield.51
Great Hammer470102
Great Sword / Axe433102
Pike630102
Shield000+4 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcSpecial RulesCostSlots
Short Bow20"00Light51
Bow25"00101
Crossbow30"20Long Reload201
ArmourDefCost
Light Armour110
Heavy Armour220

Marksman Equipment​

Marksman equipment for the unit types: Marksman, Sniper

Melee WeaponMelInjPrcSpecial RulesCostSlots
Dagger00021
Hammer04051
Sword / Axe00351
Ranged WeaponRngInjPrcSpecial RulesCostSlots
Short Bow20"00Light51
Bow25"00101
Long Bow30"00151
Crossbow30"20Long Reload201
Pistol10"23Long Reload, Close Quarters, Dual-Wield, Blackpowder, Light151
Rifle30"23Long Reload, Blackpowder251
Blunderbuss5"-20Long Reload, Buckshot, Blackpowder301
ArmourDefCost
Light Armour110
Heavy Armour220

Defender Equipment​

Defender equipment for the unit types: Knight, Defender

Melee WeaponMelInjPrcSpecial RulesCostSlots
Dagger00021
Hammer04051
Spear200Cannot be dual-wielded, but may be used with a shield.51
Sword / Axe00351
Shield000+4 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Tower Shield000+6 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.151
ArmourDefCost
Light Armour110
Heavy Armour220

Ranged Weapon Effects​

Light​

This weapon may be used with a Shield.

Long Reload​

You may not use this weapon if it was fired in the previous turn.

Close Quarters​

Your target does not receive a bonus to their Defence if you Moved before Shooting this turn.

Dual-Wield​

You may purchase this weapon up to two times and wield both at once without using an additional weapon slot. If you do, you have Advantage on attacks with the weapon.

Blackpowder​

Whenever a 1 is rolled during a Ranged Attack, the weapon misfires. Immediately make a Mishap Roll against yourself (applying the weapon's Injury modifier). You may no longer use the weapon for the rest of the game (resolving any remaining targets from the current attack first). After the game, it is repaired at no cost. If you have Advantage and either dice rolls a 1 you still misfire. If the higher roll still hits the enemy, resolve it as normal.

Buckshot​

Select a point within line-of-sight. If it is within range, target ALL units within 1.5" of this point that are in line-of-sight. If any unit Engaged in Melee Combat is targeted, ALL units within that Melee Combat are targeted, even if they are not within line-of-sight. Resolve each target separately, following the usual rules for Ranged Attacks and Blackpowder. This weapon ignores cover. If the selected point is out of range, use the closest point to the original point that is within range instead.

Skill Table​

UnitsMelRgdDefAgiMrlSkills
CaptainXXXX[Link]
ChampionXXX[Link]
SniperXX[Link]
KnightXX[Link]
InfantryXXX[Link]
MarksmanXX[Link]
Man-at-ArmsXXX[Link]
DefenderXX[Link]