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Ratlings

RAT

Max Units18
Complexity★☆☆
Rout Threshold7
Play StyleFast and agile swarm

Special Rules​

Ratling Initiation​

When a henchmen promotes they gain the ability to use any piece of equipment that other heroes can use.

Heroes​

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCapSkill Ups
Guildmaster111212186101100Leader801[Link]
Ratlock1114-188131100Arcane Magic551[Link]
Enforcer11131418813110055-[Link]
Assassin111414186131102Vanguard60-[Link]

Henchmen​

UnitsMovMelRgdDefAgiMrlAtkWndInjPrcSkillsCostCap
Underrat11151518816110030-
Blight Host1114--8161100Spread Blight (Minor)406
Giant Rat1115--6181100Animal154
Rat Monstrosity1113-128183303Cowardly,
Fear,
Large,
Animal
2051

Skills​

Leader​

Inherent

Allied, non-animal units within 5" of this unit can use this unit's Morale stat for Checks instead of their own.

Arcane Magic​

Spellcasting

This unit is capable of casting Arcane Magic. See the relevant spell list for a list of learnable spells. As an Arcane Caster, this unit has an innate 'Basic' spell that is always castable and is in addition to other spells learnt. It also only has a single weapon slot which must be a melee weapon and is unable to use armour or a shield.

Vanguard​

Agility

This unit may never pick up Treasure tokens. After unit deployment, but before any player takes their first turn, this unit may perform a Move. If multiple players have units with this skill, resolve it in turn order.

Spread Blight (Minor)​

Inherent

If this unit Incapacitates an enemy in Melee, that unit must make a Morale Check. If they fail it, they immediately contract the Blight. This unit is immune to the Blight. If this unit is Incapacitated in Melee, nothing happens.

Animal​

Inherent

This unit cannot Promote, use ladders (except by making a full Climb Check), pick up Treasure, benefit from the 'Leader' skill or use equipment (but is not penalised for fighting Unarmed).

Cowardly​

Inherent

If this unit is not within 5" of an allied hero at the start of its turn, it cannot act during the Engage, Move, Cast, and Ranged phases. It can act in Melee Combat as normal.

Fear​

Morale

This unit causes Fear.

Large​

Inherent

This unit may not be purchased at warband creation. It counts as two units for the purpose of Rout Checks. It cannot pick up Treasure. This unit is immune to the Blight.

Equipment​

Heroes Equipment​

Heroes equipment for the unit types: Assassin, Enforcer, Ratlock, Guildmaster

Melee WeaponMelInjPrcSpecial RulesCostSlots
Dagger00021
Hammer / Club04051
Sword / Axe00351
Spear / Staff200Cannot be dual-wielded, but may be used with a shield.51
Glaive433102
Flail470102
Fighting Claws003+1 Attack. This unit makes Climb Checks with Advantage.202
Shield000+4 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcSpecial RulesCostSlots
Throwing Stars10"00Light, Close Quarters101
Pistol10"23Long Reload, Close Quarters, Dual-Wield, Blackpowder, Light151
ArmourDefCost
Light Armour110

Rat Underlings Equipment​

Rat Underlings equipment for the unit types: Underrat, Blight Host

Melee WeaponMelInjPrcSpecial RulesCostSlots
Dagger00021
Hammer / Club04051
Sword / Axe00351
Spear200Cannot be dual-wielded, but may be used with a shield.51
Pike630102
Shield000+4 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Ranged WeaponRngInjPrcSpecial RulesCostSlots
Sling15"00Light51

Ranged Weapon Effects​

Light​

This weapon may be used with a Shield.

Close Quarters​

Your target does not receive a bonus to their Defence if you Moved before Shooting this turn.

Long Reload​

You may not use this weapon if it was fired in the previous turn.

Dual-Wield​

You may purchase this weapon up to two times and wield both at once without using an additional weapon slot. If you do, you have Advantage on attacks with the weapon.

Blackpowder​

Whenever a 1 is rolled during a Ranged Attack, the weapon misfires. Immediately make a Mishap Roll against yourself (applying the weapon's Injury modifier). You may no longer use the weapon for the rest of the game (resolving any remaining targets from the current attack first). After the game, it is repaired at no cost. If you have Advantage and either dice rolls a 1 you still misfire. If the higher roll still hits the enemy, resolve it as normal.

Blight Magic​

NameDifficultyDescription
Blight Bolt12Cast Attack. Target one unit you can see within 10" and perform a Cast Attack against them. On a success, the target makes a Blight Check.
Swarm of Rats15Cast Attack. Choose the closest enemy within 10". Make a Cast Attack against the target. If you succeed, make a Mishap Roll against all units within 1.5" of it.
Sewer Filth13Basic. Target one unit you can see within 20". The target is Dazed.
Pounce10The caster gains 2 Attacks and +3 Injury until the end of this turn. They may immediately make an Engage action, unless they are already Engaged.
Rat Rage7Ongoing. Upon casting and at the start of each turn, any Giant Rats within 5" of the caster gain Fear for the round.

Skill Table​

UnitsMelRgdDefAgiMrlSkills
GuildmasterXXXX[Link]
RatlockXXX[Link]
EnforcerXXX[Link]
AssassinXXX[Link]
UnderratXXX[Link]
Blight HostXX[Link]