Paladins
Grand Total Cost: 500
A flexible build. Squire equipment can be changed to be more Melee or Ranged focused as preferred. Divine Hammers can be removed from Heroes to allow for another Initiate. or Squires can be replaced with Initiates.
Heroes
Total Cost: 260
| Unit | Melee Slot 1 | Melee Slot 2 | Ranged Slot | Unit Cost | Equipment Cost | Total Cost |
|---|---|---|---|---|---|---|
| Justicar | Divine Hammer | Divine Hammer | Sling | 95 | 35 | 130 |
| Cleric | Divine Hammer | Shield | Sling | 50 | 25 | 75 |
| Standard Bearer | - | - | - | 55 | 0 | 55 |
Henchman
Total Cost: 240
| Number of Units | Unit | Melee Slot | Flex Slot | Unit Cost | Equipment Cost | Total Cost per Unit | Total Cost |
|---|---|---|---|---|---|---|---|
| 1 | Squire | Hammer | Hammer | 30 | 10 | 40 | 40 |
| 2 | Squire | Hammer | Sling | 30 | 10 | 40 | 80 |
| 2 | Initiate | Hammer | Shield | 20 | 10 | 30 | 60 |
| 1 | Cavalier | Pike | - | 50 | 10 | 60 | 60 |