Version History
Version 0.93
Date: 25/01/26
Alpha playtesting has begun!
General
- Hero Scars table updates:
- Chance of Deathtouched reduced from 2-7 to 2-6
- Robbed entry removed
- 'Nothing happens' increased from 4 to 5 chances
- Leg Wound portion of 'Major Wounds' moved from that to its own entry
- Chance of Death on the Henchman Scars table reduced from 2-5 to 2-4
- Heroes no longer get +2 to Blight Rolls, but now gain 'Deathtouched' instead of immediately dying
- Base gold earned at end of game increased from 30g to 40g
- Animals and Large units can now Promote (only with a 1 in 20 chance)
- Improvement Cards updated to reflect this
- They cannot learn Skills and draw another Improvement card if they draw a Skill one
- If units currently have more than 1 Wound and they would be Stunned or Dazed, they now instead lose 1 Wound.
- Buying Hero slots has been rescaled (previously 50g/100g/150g, now 50g/75g/100g)
- Special Scenario player selection rules updated
- One Special Scenario added for each matchup (except 1v1v1)
- Updated first turn rules to disallow first player from casting any spells on their turn
Errata
- Blight Roll table is now displayed correctly
- Vampire Count Faction Agent formatting issue corrected
- Updated Fencing Specialist skill text
Inquisitors
- Divine Fervour spell now lasts for the round
- Holy Smite 5" radius -> 4" radius
Paladins
- Divine Fervour spell now lasts for the round
- Cavaliers can now wield Great Hammers and Great Swords
- Holy Smite 5" radius -> 4" radius
Vampires
- Lure spell can no longer target Engaged units
Wood Elves
- Control Earth spell is now Ongoing
- It is now reworded to make it simpler and clearer
Skills
- Cleave now works whenever a successful hit is not Defended against (rather than only on Incapacitate)
Faction Agents
- Pit Fighter:
- Atk 3 -> 2
- Pit Fighter is now released back to warband after winning or losing
- Other minor updates
- Necromancer movement has been reworded to be clearer
- Archbishop Event no longer has Henchman
- Shady Merchant Event no longer has Henchman, but can hold multiple Treasures.
- Mechanics updated to cater for this
- Vampire Count Faction Agent is now named
Version 0.92
Date: 13/01/26
Rulebook is now content complete for Alpha Playtesting, with only small sections requiring review.
Inquisitors
- Peasants now have the 'Mob Mentality' special rule
Vampires
- Vampires must now use the 'Vampire' skill when able
- Dire Wolf Mrl 18 -> 16
Version 0.91
Date: 02/01/26
Small changes ahead of Alpha Playtesting.
General
- Animals no longer benefit from Leader skill
- Large units can no longer pick up Treasure
Ratlings
- Plague Host renamed to Blight Host
Sellswords
- Warrior renamed to Infantry
- Man-at-Arms 'Ambush' skill removed, Inj 0 -> 2, Prc 0 -> 2, 50g -> 35g
Undead
- Zombie Mrl 16 -> 13
- Skeleton Mrl 16 -> 13
- Plague Cultist renamed to Blight Cultist
Version 0.9
Date: 14/11/25
Major rebalance prior to Alpha release. Rulebook 95% of the way to being ready for alpha playtesting.
General
- Light Armour 15g -> 10g
- Heavy Armour 30g -> 20g
- Rifle Range 25" -> 30"
Dwarves
- Removed Sturdy Legs Special Rule
- Gromril Armour 50g -> 40g
- Chieftain 75g -> 90g
- Engineer 70g -> 65g
- Armourer 55g -> 65g
- Veteran 45g -> 60g
- Miner 40g -> 45g
- Gunner 40g -> 50g
- Berserker 45g -> 55g
- Berserker Special Rule no longer gives Advantage
Inquisitors
- Incapacitated 'Incite the Mob' Peasants no longer count towards rout threshold
- Grand Inquisitor 100g -> 85g
- Priest 60g -> 80g
- Inquisitor 50g -> 55g
- Doomsayer 50g -> 65g
- Fanatic Mel 12 -> 13, Def 15 -> 16, Prc 2 -> 0
- Zealot 25g -> 20g
- Hound 25g -> 20g
- Pack Tactics Advantage only works with other Pack Tactics units
Paladins
- Divine Great Hammer 20g -> 30g
- Justicar 90g -> 95g, Def 17 -> 16
- Cleric 40g -> 50g, Def 18 -> 17
- Paladin 40g -> 50g, Def 17 -> 16
- Standard Bearer Def 18 -> 17
- Initiate 25g -> 20g
- Monk 40g -> 55g, Inj 0 -> 2
- Cavalier 55g -> 50g, Rgd 14 -> -, Mel 14 -> 13, Def 18 -> 17
- Cavalier now has its own equipment list
Ratlings
- Mastermind renamed to Guildmaster
- Ratlock 65g -> 55g
- Enforcer 50g -> 55g, Mel 12 -> 13
- Assassin 55g -> 60g, Prc 0 -> 2
- Underrat Mel 14 -> 15, Rgd 14 -> 15
- Blight Host 35g -> 40g
- Giant Rat 10g -> 15g
- Rat Monstrosity 210g -> 205g, Mel 8 -> 13, Def 8 -> 12, Inj 3 -> 0
Sellswords
- Tower Shield 10g -> 15g
- Captain 60g -> 75g, Mel 13 -> 12, Rgd 13 -> 12
- Sniper 40g -> 45g
- Knight 40g -> 45g
- Man-at-Arms 40g -> 50g
- Marksman 30g -> 35g
Undead
- Reaper 75g -> 85g, Mel 8 -> 10, Agi 10 -> 14, Cap 2 -> 1
- Death Knight 50g -> 75g, Mel 13 -> 14, Rgd 15 -> 14, Cap 2 -> 1
- Zombie 15g -> 20g
- Skeleton 20g -> 30g
- Bone Giant 225g -> 200g, Def 7 -> 13, Atk 3 -> 2, Inj 0 -> 3, Prc 0 -> 3
Vampires
- Warband no longer gains Vampire Spawn from dead enemy heroes.
- Vampire Skill reworded. It can now remove Staggered and recover 1 Wound.
- Vampire Noble 160g -> 165g, Mel 11 -> 14, Def 14 -> 18, Agi 6 -> 7
- Vampire Seductor 130g -> 125g, Def 16 -> 18, Agi 8 -> 10
- Nosferatu 115g -> 125g, Def 14 -> 18
- Vampire Spawn 70g -> 85g, Def 16 -> 18, Agi 8 -> 10
- Thrall 25g -> 20g, can now equip Crossbows and Heavy Armour
- Ghoul 40g -> 60g, Mel 14 -> 13, Def 16 -> -, Inj 0 -> 2
- Dire Wolf 30g -> 35g, Def 19 -> 18, Agi 14 -> 10, Inj 0 -> 2
Wood Elves
- Commander Agi 5 -> 6
- Mage 90g -> 70g
- Honour Guard Agi 5 -> 6, Rgd 12 -> 13
- Ranger 70g -> 75g, Agi 5 -> 6
- Citizen 55g -> 50g
- Scout 65g -> 60g, Agi 5 -> 6
- Woodland Creature 20g -> 15g
- Treant 185g -> 175g, Mov 8 -> 6, Def 8 -> 9, Inj 0 -> 4, Prc 2 -> 4