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Version History

Version 0.93

Date: 25/01/26

Alpha playtesting has begun!

General

  • Hero Scars table updates:
    • Chance of Deathtouched reduced from 2-7 to 2-6
    • Robbed entry removed
    • 'Nothing happens' increased from 4 to 5 chances
    • Leg Wound portion of 'Major Wounds' moved from that to its own entry
  • Chance of Death on the Henchman Scars table reduced from 2-5 to 2-4
  • Heroes no longer get +2 to Blight Rolls, but now gain 'Deathtouched' instead of immediately dying
  • Base gold earned at end of game increased from 30g to 40g
  • Animals and Large units can now Promote (only with a 1 in 20 chance)
    • Improvement Cards updated to reflect this
    • They cannot learn Skills and draw another Improvement card if they draw a Skill one
  • If units currently have more than 1 Wound and they would be Stunned or Dazed, they now instead lose 1 Wound.
  • Buying Hero slots has been rescaled (previously 50g/100g/150g, now 50g/75g/100g)
  • Special Scenario player selection rules updated
  • One Special Scenario added for each matchup (except 1v1v1)
  • Updated first turn rules to disallow first player from casting any spells on their turn

Errata

  • Blight Roll table is now displayed correctly
  • Vampire Count Faction Agent formatting issue corrected
  • Updated Fencing Specialist skill text

Inquisitors

  • Divine Fervour spell now lasts for the round
  • Holy Smite 5" radius -> 4" radius

Paladins

  • Divine Fervour spell now lasts for the round
  • Cavaliers can now wield Great Hammers and Great Swords
  • Holy Smite 5" radius -> 4" radius

Vampires

  • Lure spell can no longer target Engaged units

Wood Elves

  • Control Earth spell is now Ongoing
    • It is now reworded to make it simpler and clearer

Skills

  • Cleave now works whenever a successful hit is not Defended against (rather than only on Incapacitate)

Faction Agents

  • Pit Fighter:
    • Atk 3 -> 2
    • Pit Fighter is now released back to warband after winning or losing
    • Other minor updates
  • Necromancer movement has been reworded to be clearer
  • Archbishop Event no longer has Henchman
  • Shady Merchant Event no longer has Henchman, but can hold multiple Treasures.
    • Mechanics updated to cater for this
  • Vampire Count Faction Agent is now named

Version 0.92

Date: 13/01/26

Rulebook is now content complete for Alpha Playtesting, with only small sections requiring review.

Inquisitors

  • Peasants now have the 'Mob Mentality' special rule

Vampires

  • Vampires must now use the 'Vampire' skill when able
  • Dire Wolf Mrl 18 -> 16

Version 0.91

Date: 02/01/26

Small changes ahead of Alpha Playtesting.

General

  • Animals no longer benefit from Leader skill
  • Large units can no longer pick up Treasure

Ratlings

  • Plague Host renamed to Blight Host

Sellswords

  • Warrior renamed to Infantry
  • Man-at-Arms 'Ambush' skill removed, Inj 0 -> 2, Prc 0 -> 2, 50g -> 35g

Undead

  • Zombie Mrl 16 -> 13
  • Skeleton Mrl 16 -> 13
  • Plague Cultist renamed to Blight Cultist

Version 0.9

Date: 14/11/25

Major rebalance prior to Alpha release. Rulebook 95% of the way to being ready for alpha playtesting.

General

  • Light Armour 15g -> 10g
  • Heavy Armour 30g -> 20g
  • Rifle Range 25" -> 30"

Dwarves

  • Removed Sturdy Legs Special Rule
  • Gromril Armour 50g -> 40g
  • Chieftain 75g -> 90g
  • Engineer 70g -> 65g
  • Armourer 55g -> 65g
  • Veteran 45g -> 60g
  • Miner 40g -> 45g
  • Gunner 40g -> 50g
  • Berserker 45g -> 55g
  • Berserker Special Rule no longer gives Advantage

Inquisitors

  • Incapacitated 'Incite the Mob' Peasants no longer count towards rout threshold
  • Grand Inquisitor 100g -> 85g
  • Priest 60g -> 80g
  • Inquisitor 50g -> 55g
  • Doomsayer 50g -> 65g
  • Fanatic Mel 12 -> 13, Def 15 -> 16, Prc 2 -> 0
  • Zealot 25g -> 20g
  • Hound 25g -> 20g
  • Pack Tactics Advantage only works with other Pack Tactics units

Paladins

  • Divine Great Hammer 20g -> 30g
  • Justicar 90g -> 95g, Def 17 -> 16
  • Cleric 40g -> 50g, Def 18 -> 17
  • Paladin 40g -> 50g, Def 17 -> 16
  • Standard Bearer Def 18 -> 17
  • Initiate 25g -> 20g
  • Monk 40g -> 55g, Inj 0 -> 2
  • Cavalier 55g -> 50g, Rgd 14 -> -, Mel 14 -> 13, Def 18 -> 17
  • Cavalier now has its own equipment list

Ratlings

  • Mastermind renamed to Guildmaster
  • Ratlock 65g -> 55g
  • Enforcer 50g -> 55g, Mel 12 -> 13
  • Assassin 55g -> 60g, Prc 0 -> 2
  • Underrat Mel 14 -> 15, Rgd 14 -> 15
  • Blight Host 35g -> 40g
  • Giant Rat 10g -> 15g
  • Rat Monstrosity 210g -> 205g, Mel 8 -> 13, Def 8 -> 12, Inj 3 -> 0

Sellswords

  • Tower Shield 10g -> 15g
  • Captain 60g -> 75g, Mel 13 -> 12, Rgd 13 -> 12
  • Sniper 40g -> 45g
  • Knight 40g -> 45g
  • Man-at-Arms 40g -> 50g
  • Marksman 30g -> 35g

Undead

  • Reaper 75g -> 85g, Mel 8 -> 10, Agi 10 -> 14, Cap 2 -> 1
  • Death Knight 50g -> 75g, Mel 13 -> 14, Rgd 15 -> 14, Cap 2 -> 1
  • Zombie 15g -> 20g
  • Skeleton 20g -> 30g
  • Bone Giant 225g -> 200g, Def 7 -> 13, Atk 3 -> 2, Inj 0 -> 3, Prc 0 -> 3

Vampires

  • Warband no longer gains Vampire Spawn from dead enemy heroes.
  • Vampire Skill reworded. It can now remove Staggered and recover 1 Wound.
  • Vampire Noble 160g -> 165g, Mel 11 -> 14, Def 14 -> 18, Agi 6 -> 7
  • Vampire Seductor 130g -> 125g, Def 16 -> 18, Agi 8 -> 10
  • Nosferatu 115g -> 125g, Def 14 -> 18
  • Vampire Spawn 70g -> 85g, Def 16 -> 18, Agi 8 -> 10
  • Thrall 25g -> 20g, can now equip Crossbows and Heavy Armour
  • Ghoul 40g -> 60g, Mel 14 -> 13, Def 16 -> -, Inj 0 -> 2
  • Dire Wolf 30g -> 35g, Def 19 -> 18, Agi 14 -> 10, Inj 0 -> 2

Wood Elves

  • Commander Agi 5 -> 6
  • Mage 90g -> 70g
  • Honour Guard Agi 5 -> 6, Rgd 12 -> 13
  • Ranger 70g -> 75g, Agi 5 -> 6
  • Citizen 55g -> 50g
  • Scout 65g -> 60g, Agi 5 -> 6
  • Woodland Creature 20g -> 15g
  • Treant 185g -> 175g, Mov 8 -> 6, Def 8 -> 9, Inj 0 -> 4, Prc 2 -> 4