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Hunter vs Vampire

Vampire / Hunter

Opposed ↓ / Triggering →UnalignedAligned VampireAligned Hunter
UnalignedA bloody proposalTrigger HunterTrigger Vampire
Aligned VampireTrigger VampireHunter ChaosDuel
Aligned HunterTrigger HunterDuelHunt Vampire
Vampire ProgressionIf the vampire incapacitates or deals a wound to a unit, increase his progress track by 1. Max 3 progress tracks per game.
Vampire GoalIf the vampire gets 8 points in the progression track, increase both the wounds and attacks of the vampire by 1. From now on the vampire will have 2 higher threshold for the Hunger skill.
Hunter ProgressionIf the hunter ever incapacitates a unit, increase their progression by 1. If the unit was a hero, instead increase the progression by 2.
Hunter GoalThe hunter gains an artifact if they get 6 points on the progression track. Artifact slaying hand crossbow: Additional +2 Inj

A bloody proposal​

The vampire steps from the shadows next to the treasure and makes an offer.

  • Let him feed: The unit that triggered this event is Incapacitated. The vampire is now hostile towards the opposing warband.
    • The Incapacitated unit must roll for Scars with Disadvantage at the end of the game
    • This counts as 1 towards his Hunger
    • Increase the vampires progress track by 1
    • The vampire is now aligned with your warband
    • The opposing warband may optionally align with the hunter
  • Refuse: The vampire appears 1” away from the unit that triggered the event and is now hostile to both warbands.
    • Your warband is now aligned with the hunter
    • The opposing warband may optionally align with the vampire

Trigger Vampire​

The vampire appears on a random board edge and is hostile to your warband.

  • If the opposing warband is unaligned with the Vampire they may optionally align with them

Trigger Hunter​

The hunter becomes hostile to your warband and will appear at the highest floor of a random building on the map. The hunter will remain on this floor of the building and attempt to shoot the triggering warband.

The hunter uses the following logic in order:

  • They will not willingly leave this floor of the building
  • They will engage any hostile unit on the floor of their building
  • They will move if required and target the nearest hostile hero with a ranged attack
  • Otherwise they will move if required and target the nearest hostile henchmen with a ranged attack

If they are forced out of their building, they instead act as normal.

  • If the opposing warband is unaligned with the Hunter they may optionally align with them

Duel​

The vampire and hunter both appear next to a hero of their aligned warband of their choice. Each of the units are now fully under the control of their aligned warband and will count towards their route thresholds.

  • If the hunter survives and the vampire is incapacitated they gain an additional 1 on their progress track. The hunter aligned warband gains an extra step towards patronage.
  • If the vampire survives and the hunter is incapacitated they gain an additional 2 on their progress track. The vampire aligned warband gains an extra step towards patronage.

Hunter Chaos​

Use the same logic as the Trigger Hunter scenario but he is hostile to both warbands.

Hunt Vampire​

The vampire is skulking in the shadows of the battlefield. Each time a unit enters into a building they must roll morale.

  • If they fail the roll the vampire appears as though they engaged the unit that entered the building.
    • At the end of the melee phase the vampire will skulk into the shadows again.
    • If the vampire is incapacitated or the Hunger count reaches the threshold, he will no longer re-appear.

Special Scenario

Feed the vampire:

  • Civilians scatter the map.
  • The vampire can incapacitate a civilian in melee to add to the opponent route threshold.
  • The allied warband can pick up civilians like treasure to bring them to the vampire.
  • If the opposed warband takes out the vampire it counts towards 3 units in the route threshold.

Vampire Stats​

MovMelRngDefAgiMrlAtkWndInjPrcSkillsCost
714-1810102203Undead, Fear, Hunger95

Equipment: Dual Swords

Hunger: Count how many wounds / incapacitations this unit causes this battle. When it reaches 2, they will disappear from the board.

Hunter Stats​

MovMelRngDefAgiMrlAtkWndInjPrcSkillsCost
61212181010210360

Equipment: Dual swords, Crossbow