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Equipment List

Melee Weapons

NameMelInjPrcSpecial RulesCostSlots
Dagger00021
Sword00351
Spear200Cannot be dual-wielded, but may be used with a shield.51
Hammer04051
Pike730102
Great Sword533102
Great Hammer570102
Shield000+4 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.51
Tower Shield000+6 Def. Cannot be used to attack. Cannot be equipped with a Ranged Weapon that is not 'Light' or without a Melee Weapon.151
Divine Hammer043Advantage against Undead. Only heroes can dual-wield.151
Divine Great Hammer573Advantage against Undead. Only heroes can wield.302
Fighting Claws003+1 Attack. This unit makes Climb Checks with Advantage.202
Torch000This unit has Advantage on Out-Of-Sight Rolls when attempting to Engage.101

Ranged Weapons

NameRngInjPrcSpecial RulesCostSlots
Crossbow30"20Long Reload201
Hand Crossbow10"20Long Reload, Close Quarters, Dual-Wield, Light151
Pistol10"23Long Reload, Close Quarters, Dual-Wield, Blackpowder, Light151
Bow25"00101
Long Bow30"00151
Rifle30"23Long Reload, Blackpowder251
Blunderbuss5"-20Long Reload, Buckshot, Blackpowder301
Sling15"00Light51
Short Bow20"00Light51
Throwing Stars10"00Light, Close Quarters101
Elvish Bow35"00201
Blowpipe15"-30Precise101

Ranged Weapon Effects

Blackpowder

Whenever a 1 is rolled during a Ranged Attack, the weapon misfires. Immediately make an Injury Roll against yourself (applying the weapon's Injury modifier). You may no longer use the weapon for the rest of the game (resolving any remaining targets from the current attack first). After the game, it is repaired at no cost. If you have Advantage and either dice rolls a 1 you still misfire. If the higher roll still hits the enemy, resolve it as normal.

Long Reload

You may not use this weapon if it was fired in the previous turn.

Close Quarters

Your target does not receive a bonus to their Defence if you Moved before Shooting this turn.

Dual-Wield

You may purchase this weapon up to two times and wield both at once without using an additional weapon slot. If you do, you have Advantage on attacks with the weapon.

Light

This weapon may be used with a Shield.

Buckshot

Select a point within line-of-sight. If it is within range, target ALL units within 1.5" of this point that are in line-of-sight. If any unit Engaged in Melee Combat is targeted, ALL units within that Melee Combat are targeted, even if they are not within line-of-sight. Resolve each target separately, following the usual rules for Ranged Attacks and Blackpowder. This weapon ignores cover. If the selected point is out of range, use the closest point to the original point that is within range instead.

Precise

Opponent cannot make Defence Checks when hit.

Armour

NameDefCost
Light Armour110
Heavy Armour220
Mithril Armour340