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Water

Water​

Some scenarios may include water. Water can be moved through, but it is dangerous to do so. The following rules apply when a unit is in or moving through water:

  • Water counts as Difficult Terrain
  • The unit receives Cover for being in water
  • If a unit is Dazed or Stunned while in water, they are instead immediately Incapacitated

Shallow and Deep Water​

Shallow and deep water have slightly different rules. Shallow water is water where units can comfortably touch the bottom (streams and sewers are examples), while deep water is anything deeper (such as docks and large rivers). Whether each body of water is shallow or deep should be decided on before the game.

The following specific rules apply while in shallow water:

  • Units can make Ranged Attacks and Cast Spells

The following specific rules apply while in deep water:

  • Units cannot make Ranged Attacks or Cast Spells
  • Units that enter deep water with Light or Heavy Armour are immediately Incapacitated